While our primary development platform is 64-bit Linux, work is in process to get DEVSIM working on 32-bit Windows. It has been challenging, but thankfully the porting process has become easier as compiler vendors have become more standards compliant. It is especially nice that the majority of the third party components of our software already support Windows and Unix-like platforms.
One of the benefits of porting with a new compiler has been to identify code which is not necessarily portable across computer architectures, or entirely C++ standards compliant. This effort has even enabled us to find a few minor defects in our implementation.
I am happy to report that we have a functioning build on Windows, and thorough regression testing is in progress.